Near the end of the year, the authoritative game information and game developer website Gamasutra began a variety of routine inventory, the station also recently selected the 2016 top ten game developers / developers. In the coming year, these developers and developers have made a significant impact on the global gaming industry in different ways. It is worth mentioning that the developers who board this list do not necessarily mean that they must produce the best and most popular games in 2016, although this is an important reference standard. However, all the candidates have had a profound impact on the game industry in 2016, and can promote the diversified development and breakthrough of the entire industry in the fields of art innovation, production technology, business and culture. Below is a detailed list of the top 10 global game developers/developers in 2016 by Gamasutra (in alphabetical order): Last year, Blizzard not only survived in the ever-changing game industry, but also developed better and was greatly praised. In 2016, Blizzard continued its strong development trend, not only successfully launched its first team shooting game "Watching Pioneer", but also included a large number of players in the "hero shooter" game. Not all companies can do this. After World of Warcraft: King of Draenor was criticized, Blizzard changed its development model and successfully completed the latest expansion pack "World of Warcraft: Legion Reappearance" in one year. Development, which took years to complete. Blizzard's ability to respond quickly to market changes is applauding. What is most worthy of recognition is that Blizzard designed a variety of characters in the game to respond to the different needs of the player group, and their efforts are reflected in the "Watching Pioneer". The many values ​​that Blizzard has consistently adhered to and emphasized also helped him win the "Best Game Manufacturer" at the Game Awards Awards this year. Under normal circumstances, there is only one successful work that is not enough for developers to get on this list, but NianTIc Labs is well deserved because they create not only a game, but also a cultural phenomenon. When the AR mobile game "Pokémon Go" was launched this summer, the actual traffic of the server exceeded the NianTIc estimate by more than 50 times, which directly caused the crash and flashback in the first week or two of the game. And this 70-person development team has overcome all kinds of difficulties and successfully created the most exciting social gaming experience in recent years. The success of Pokémon Go is that NianTIc takes full advantage of the popularity of the Pokémon brand and draws on the experience of its previously developed geography-based mobile game Ingress. The pavilion and supply points of "Pokémon Go" are based on the landmark data provided by Ingress players since 2012. It can be said that "Ingress" has contributed to the fire of "Pokémon Go". Niantic Labs' efforts in the development, distribution and follow-up of Pokémon Go made the game a popular cultural symbol as a social experience game. VR was the most popular topic in 2016, and Owlchemy Labs proved its leading position in the field of VR interaction through its VR work "Job Simulator". The Work Simulator is an intuitive room-scale VR game, so don't be fooled by its cartoon style and its slightly absurd overall temperament. Owlchemy Labs has world-class teams and processes to design and develop cutting-edge VR games. Owlchemy Labs is also keenly aware that the biggest challenge facing the VR market is how to show people what VR games look like. Recently, they announced a new mixed-play reality game called "Deep-based real-time application embedded embedded reality synthesis." Although it sounds complicated, it seems to simplify the production process and have a profound impact on the VR industry. Owlchemy Labs also actively shares experiences in the VR developer community, and the VR industry needs more studios like Owlchemy Labs to maintain long-term sustainability. Eric Barone's original intention was to create a game for his problems in the Harvest Moon series and use it as a tribute. However, Stardew Valley, which he made with his hand, not only injected fresh blood into the game type dominated by Rancho, but also caused a sensation. He sold millions of copies in just two months. . Eric Barone's greatest achievement was that he made the "Star Dew Grain" by his own strength. He spent four years independently responsible for the development of all aspects of the game. In 2014, after he announced the game project on Steam Greenlight, he began to work on sleepless nights, working up to 10 hours a day. Now, after the game is successful, in order to design more functions, and to push the work to more platforms, his working time has risen to 15 hours. In 2016, we witnessed many independent studios who have successfully launched game works after many years of hard work, and D-Pad is one of the most popular players: Ten years of polishing and launching the highly acclaimed Owlboy. Compared to other works at the forefront of the game, producers feel that it is more appropriate to use "traditional games" to describe "Owl Boy". However, the game's intricate graphics, craftsmanship and emotional interactions make every game studio amazed. Incredibly, some of the developers of the game, which had a production cycle of 10 years, were originally contractors at the flower shop. The success story of Owl Boy gives us a deeper understanding of what is perseverance and what is difficult to face. D-Pad is able to insist on the successful launch of this game for ten years. It is not a word of “passionâ€. Their mastery of the game production process and their persistence in belief and commitment have inspired and inspired every game practitioner. The first thing to point out is the hard work and sweat of many of Sony's teams during the long development cycle of The Last Guardian. But the final product has a clear impression of GenDesign. GenDesign is a new studio founded by Ueda and ICO's colleagues who left Sony's Japanese studio. Ueda Man, as the creative director of "The Last Guardian", worked with GenDesign to assist in the development of the game, so that "The Last Guardian" became the acclaimed "Ico" and Wanda and Colossus ( Shadow of the Colossus) is an anticipation. The creation of "The Last Guardian" was inspired in large part by the early works of the Ueda literati, which will still tell the story of a young boy and a huge mythical creature - they are accompanied by a beautiful, mysterious and dangerous Survival in the environment, the interdependence and protection between peers is the continuation of the bond. In 2016, GenDesign not only motivated the majority of players, but also motivated game developers to remind people that the technical work similar to game development can also express the deepest emotions of human beings through works of art. Hello Games is not on the list of negative textbooks. It can be listed on the list first because of the ambitious work of "Nobody Deep Space", especially the Hello Game used to be a small independent development team of "Motocross". . Another reason is that Hello Games is persistent under the difficulties. It is well known that "Nobody Deep Space" has caused great controversy, and can even be said to be turbulent. It’s still a small matter. The studio even received death threats online. No matter how dissatisfied with game marketing, it’s unforgivable. And this also shows that there are still some deep-rooted problems between players and developers to be resolved. Hello Games has not been defeated by difficulties. They have learned lessons and tried to improve. Recently, they have released a large-scale "rockwell update", fixed a large number of bugs, and made a lot of adjustments, which won a certain degree of popularity. On the other hand, the experience of Hello Games this year can also be used as a typical case. What happens when some players turn black from love? It is said that some game developers were really scared at the time, especially small studios like Hello Games. We still expect Hello Games to successfully reverse the dilemma, which will also encourage other developers to stick to it. After a successful game, there will always be a variety of sequels, derivatives and licenses. Today, when the sequel and the re-made works are flying, the original work is continually destroyed. Fortunately, "Doom" is not like this. The first new work of id Software in the past five years has received rave reviews, and players, critics and game developers have praised it. This is an amazing return, injecting fresh blood into the FPS game, and it reminds us why the original "Destroyer" was so fascinating that we didn't know how to name the FPS game for a long time. These games are known as "Doom clones." The ability to create a new game type and use all the success elements to create and reproduce a great work after more than 20 years, id Software is one of the top developers of the year. Copenhagen's IO Interactive is known for its series "Killer", but sometimes it can make the classics continue. This year IO Interactive announced that the subsequent chapters of the "Killer" series will be released on a regular basis, mainly because the profit of digital distribution is higher than that of traditional physical CDs. This decision is passed through the levels within the studio: shareholders, development teams, distribution teams, sales, marketing, and other interested parties. And ultimately, the most important thing is to prove to the fans of the series that this practice will not destroy the game. Despite the challenges, IO Interactive Studio finally succeeded in convincing the player and created a new, market-proven business model. This is an amazing achievement, and it also motivates other game studios that need to retain more players and remain competitive in such a harsh market environment. As a Singapore studio that has caught the eye of the world, Witching Hour Studios has many places to be commended. The studio's debut "Masquerada: Songs and Shadows" is a fascinating fantasy RPG that cleverly combines social topics with classic RPG designs. Witching Hour Studios also confronts the government in order to add gay characters to the game. According to reports, in 2015, Witching Hour Studios tried to evade the government's law on homosexuality in the media at an event, and then evolved into a dialogue with the government: about the role of the media in Singaporean culture and "Masquerade: Songs and How to describe a gay character in a game like Shadow. Native game companies in the United States (such as EA) pay more attention to the diversity of the work field, and overseas game developers should also be recognized for their persistence in humanitarian issues, especially when it appears in "Masquerade: Song and Shadow". Such a well-received work. FME Connector,RF Connector,PCB Mount,Angled/90° Dongguan Yiyou Electronic Technology Co., Ltd. , https://www.yiucn.com