Despite the rapid development of VR/AR, there is no doubt about the outside world. The industry seems to accept this view: VR/AR has a long way to go to become mainstream, and sales of high-end VR headsets such as Oculus Rift and HTC Vive can verify this. An investor in the UK, Mike Hayes, said that questioning the long-term prospects of VR/AR is the biggest threat to the industry.

Mike Hayes is the investment director of Mercia Technologies PLC. He said at the GamesIndustry.biz investment summit last week that industry practitioners need to be patient and wait for VR/AR technology to become mainstream, while the development of VR/AR industry is inseparable from investors. stand by.

Hayes stated: "We are gradually discussing VR/AR no longer, and I am deeply concerned about this. VR/AR will become the basic element and infrastructure for all walks of life in the next few years. Although the PS VR platform content sales are now less than expected. However, this is only a small setback before VR/AR achieved revolutionary results."

Hayes's remarks are directed at the UK investment circle, but it is widely promoted that the global VR/AR industry is also faced with this problem. Unity CEO John Riccitiello once stated that after the launch of the VR headset, sales of the VR headset will have a "gap of disappointment" between expectations and reality.

Mercia Technologies also used practical actions to prove its interest in the VR/AR industry. The company invested 2 million pounds in nDreams, a British game studio, in July this year. The nDreams representative includes Bloody Zombies and Shooty Fruity.

Hayes said he has enough patience and is willing to wait 15 years to witness the future success of this studio.

In order for the VR industry to truly develop, it is necessary to spread the price of the headline to consumers. And now, this point is also advancing: Oculus Rift and HTC Vive have cut prices one after another, and the VR all-in-one and inside-out tracking are also driving the popularity of VR devices. As Hayes said, we have to be patient with the long-term prospects of VR/AR and wait for VR/AR to become mainstream.

Semiconductor Fuse And Ferrite

Fuse refers to an electric appliance that, when the current exceeds the specified value, melts the fuse and disconnects the circuit with the heat generated by itself.When the current exceeds the specified value for a period of time, the fuse melts and disconnects the circuit with the heat generated by the fuse itself.A current protector made from this principle.The fuse is widely used in high and low voltage power distribution system and control system as well as power equipment.


Ferrite is a metal oxide with ferrous magnetism.As far as electrical properties are concerned, the resistivity of ferrite is much larger than that of single metal or alloy magnetic materials, and it has higher dielectric properties.Ferrite magnetic energy also shows high permeability at high frequencies.As a result, ferrite has become a non-metallic magnetic material widely used in the field of high frequency and weak current.Due to the low ferrite magnetic energy stored in the unit volume, saturated magnetic induction strength (Bs) and low (usually only pure iron 1/3 ~ 1/5), and thus limits its higher requirements in the low-frequency magnetic energy density in the field of high voltage and high power applications.


Semiconductor Fuse, Fuse Cutout, Protection Fuse, Square Fuse, Fuse Link, Ceramic Fuse, Fuse Box, Fuse Resistors

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