HTC pulled Valve as an early partner, which has to be very forward-looking - not only because SteamVR was originally a ready-made content pool, Valve's inherent experience in VR hardware and software has also become a third-party developers have settled in succession. Benchmarking. For a long time, Vive became synonymous with "best experience."

However, this solid relationship is gradually collapsing and it is impossible for Steam, which advocates open content, to hang on a tree. In November last year, Valve and OSVR formally signed a contract. The latter's implementation of the hardware and software open source policies and Steam is simply a natural match. Razer OSVR director Christopher Mitchell even called it a milestone in the VR industry. ".

Although OSVR does not show explosive growth, its derivative HDK 2 may be the most cost-effective option before the introduction of psvr. Formerly listed in Forrester Research's list of companies, Sensic ranked third has also been relying on this open source platform for business.

(The only drawback is that there is no supporting controller)

The biggest significance of OSVR lies in providing shortcuts for third-party hardware vendors. New products can quickly access the most competitive platform. We are beginning to see more and more VR headsets have "support for Steam" as one of the selling points. This may become a strong reference for Microsoft to take the OEM headline and content connectivity route, such as the HTC in the throat, finally ushered in the most want to see the results.

Microsoft recently announced that Windows VR headset will be fully integrated into SteamVR, which means that its associated Lenovo, Acer, Dell and other veteran electronics manufacturers have also begun to divide the HTC's one-and-a-half acre.

Not everyone expects Microsoft to do this, considering the open policy of the Windows Holographic (Hololens computing platform), and the Play Anywhere plan for game console XBox, the company should have built a system around the Windows system.

Whether it is the launch of 67 Windows VR headsets with content on the market or 343 Industries, the main studio devoted to core VR content development, it indicates that Microsoft will go further in the consumer market. However, there is nothing wrong with the marriage with Valve. In the content pool is gradually improving the void period, SteamVR is obviously the best choice.

In addition, Valve does not have much reason to consider the good situation of the old, they also need to pave the way for their VR software and hardware. Gabe (CEO of Valve) said that the company is building three "heavyweight" VR content, and the Knuckles controller announced on Steam Dev Days and the Lighthouse prototype launched earlier this year can all be regarded as VR headset development. Pre-test water.

(Knuckles controller design diagram)

HTC took this into consideration very early. In the fourth quarter of last year, they launched three platforms in succession: Viveport for PC VR, Viveport Arcade for offline, and Viveport M for mobile. This aspect can ensure that you are not completely constrained by Steam, on the other hand can also get extra content into income.

Although the closed platforms of Oculus Rift and psvr have been criticized for a long time, from a business point of view, their approach may be able to save a lot of trouble. This has accumulated PSN For the time being, Oculus Store is almost accompanied by hardware from scratch (before there is a finished product less than 30% of Oculus Share), its overall content revenue is no worse than SteamVR where to go.

Oculus spends almost all of its money on game content creation and exclusive signing, while HTC's Vive X accelerator is more oriented towards commercial enterprises, which is not unrelated to the company’s support strategy for developers. The adverse impact of the increasingly open SteamVR is nothing more than a mere purchase of HTC for a too-wide-ranging layout.

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