Virtual reality has been hailed by technology blogs and industry leaders as the “next big event†in the tech world. The entire technology industry is investing heavily in virtual reality, such as Facebook's $2 billion acquisition of the Oculus Rift vendor Oculus. It is no exaggeration to say that it is Oculus Rift that inspired the latest wave of VR development. Today, every company wants to take a slice of the virtual reality market – from Google's new Daydream platform to Sony's just-released PlayStaTIon VR. However, the problem with VR is not only that it is a marketing gimmick, but the price is still too high, even for low-end products. The PlayStaTIon VR is the cheapest of all VR helmets and costs only $399 - of course, if you need a Move control system and a PlayStaTIon camera, the price is $499. In addition, you need a PS4, which has a minimum price of $299. In other words, the price of PlayStaTIon VR is only $399, but you need some other matching equipment to use. Still, the PlayStation VR is still cheaper than the Oculus Rift, which costs $599 and requires a powerful PC. Even if you might have such a PC, you may need to upgrade, such as buying a new graphics card, which will inevitably increase the financial burden of $300 to $800. At the same time, the price of the HTC Vive is as high as $799, in part because it is too high-profile to require sensors, motion controllers, etc. that can be mounted on the wall. Of course, in addition to the high price, there are eight problems in virtual reality: VR helmet is very uncomfortable to wear This is indeed a big problem. The reason why virtual reality can't be the kind of thing you can use for a long time is mainly because you have to tie it to your head, so it is very uncomfortable. You can't see the real world around you, you can only do some trivial tasks, such as picking up beer cans or a few chips. VR can cause nausea and headaches In addition to being uncomfortable to wear, VR can also make players feel sick. There are reports that the PlayStation VR has the most serious problems in this regard, although it is more comfortable to wear. When I play any VR game, I don't feel sick at all, but it does have a headache. After playing for 20 minutes or 30 minutes, the head will have a feeling of being blown up and have to stop playing the game. Common video games don't make me feel a headache, at least not so fast. Finishing VR cables is tricky If the future of VR is bright, you need to remove complex cables. For some users, it is like a nightmare to sort out the cables of the VR helmet. HTC Vive has the worst experience in this area. In addition to the messy audio, HDMI and USB data lines, you also need a sensor on the wall, two controllers that need to be recharged, and paired with a PC. In a VR game, moving back and forth means you may be tripped over by a cable. Even sitting in a chair is tricky to handle. This problem can be a huge obstacle for everyone before the VR does not need cables. VR games have not proven their rationality VR games have indeed brought me a lot of fun, but the fun of this game does not exceed the common video games, or does not play the role of common video games. Perhaps the most surprising thing about VR is that it's not a game at all, it's just a scene of your experience—a stun of standing on a high place, or a huge dinosaur standing in front of you. Some of my favorite VR experiences can only be implemented on the screen. VR is too focused on motion control On the issue of VR, motion control is the "next big event." Of course, motion control is also the "last big event", and the development of this technology is not smooth. Kinect is a disaster and the PlayStation Move has failed. Although the Wii is very hot, it is an exception. Motion control reappears on the VR helmet, but tied to the face creates a warm discomfort. In fact, motion control is not as efficient or fun as traditional handles. Although you can do a lot of incredible things in HTC Vive games through motion tracking, its final experience is unsatisfactory due to clumsy design and inaccurate operation. VR is far from immersive experience Even these high-end VR helmets are awful compared to the experience we gained in traditional games. Graphics often look like things from the last century. In fact, when you fix your VR helmet on your face, what you see is not as good as what you see in these VR game commercials and other promotional materials. The VR boom is mainly due to freshness The root cause of the development of almost all current VR games is not the original game design, but the freshness of people. When you see someone experiencing VR for the first time, it must be fun; when you see your friends standing on the edge of the cliff and looking down, they become dizzy, they must be very interesting; when they are scared of the sudden appearance of zombies It must also be very interesting. All of this brings a sense of freshness. However, after you have played it once or twice, you will never touch it again. Most VR games are disguised as interesting designs. At the same time, the best VR games can bring people the same pleasure on both the TV and the computer monitor, attracting people to buy. VR lacks content In fact, on any VR device, VR content is not only not rich, but even the quality of the content is not flattering. The root cause of this problem is on the one hand the platform war between Oculus Rift and HTC Vive (PSVR is different from their situation, the former is a game console-based system), on the other hand, the person with VR helmet is not yet For those who develop VR games, especially those who develop high-priced VR games, the risks are even greater. But it's also possible that VR can't provide a gaming experience comparable to a traditional console or PC, leaving many players feeling sick or have a headache after playing for less than 20 minutes. in conclusion After you have considered all of these issues comprehensively, it is difficult to prove that it is logical to purchase a VR helmet. All of this makes VR just a "short check." True, VR can bring a lot of fun, the experience is also very interesting, and occasionally it will produce amazing results. The problem is that these feelings don't last long, and in the end they only make us feel a headache, leaving a bank account that doesn't have a penny. Because of this, I believe that the future of VR will depend on its mobility. Compared to high-end VR helmets and even PlayStation VR, Google Daydream platform is more likely to promote the popularity of VR devices among mainstream users. Djh Gas Insulated Switchgear,Dead Front Switchgear,Electrical Switchgear,33Kv Switchgear Abb Shandong Shunkai electrical equipment co., LTD. , https://www.chinasdsk.com